Note: this page is kinda old... from the early days of PSEmu Pro... you can find more compatible psx emus nowadays :)
Some new games/demos tested by Per... a nicely done playlist containing comments for PSX games and demos running on PSEmu Pro (using my GPU, of course)... check it out...
Per's Playlist 1.05 (2 KByte Zip-File)
And another playlist... done by DeLeT. He is using my GPU with a Banshee card... seems also to work...
DeLeTe's Playlist 20-99 (1 KByte Zip-File)
I've decided to write this page informing you what games and demos I use for testing my OpenGL GPU for PSEmu Pro. Please note: if a demo is working it doesn't mean the real game will work too.
All tests were done on my PII400, 128 MB Ram, Elsa Erazor II
TNT card (16 MB SGRam), nVidia Detonator drivers 2.08. Well, in
Dec 1999 I've got a GeForce256 DDR, all FPS rates using that card
will be marked with *GF*. Beside my OpenGL TNT GPU (newest
version) I am using:
- My MIDAS SPU (yup), but mostly I prefer a good audio CD in my audio rack, using the NULL SPU driver :)
- Zink88 CD Image driver (for my games) or TSG MSCDEX driver (for demo CDs). I couldn't get the B-K CDR driver to work on my Adaptec 2940UW/Plextor PX-32TS :(
- Kazz GamePad plugin
- PSEmu Pro, of course, Beta 21
Works really fine at high framerate. YUP! The screenshot is showing the final fight :)
Config: 800x600, 32 Bit colors, Extended color check, Heavy Caching + Tex prio, R8G8B8A8 quality, Textured windows, FPS limit 30 (it's the PAL version, but 30 FPS instead 25 FPS are okay), Offscreen drawing (not often used in the game, but hey), Alpha Multipass. And, of course, turn on the Texture Alignment fix, it is specially done for BOF III.
Uses changing color tables a lot, so config is a bit different to maximize speed. Runs most levels on my TNT at 25 FPS (PAL)... with my new GeForce and Dynamic caching I even get 35-60 FPS :) Wonderful colors (look at the skies). The screenshot is showing the last level, fighting Gnasty Gnorc, so I can state the game is fully playable.
Config: 800x600, 32 Bit colors, R5B5G5A1 quality, Textured windows (not needed), FPS limit 25, no Offscreen drawing, no Alpha Multipass, Advanced Blending improves the graphics with TNT cards, Heavy Caching + Tex prio or even better: Dynamic caching.
Works very well, turn on 'Heavy caching' and 'Tex prio' to speed up the battle scenes! Mostly I am playing this without FPS limit, so I can walk a lotta faster through towns with 70 FPS :)
Config: 800x600, 32 Bit colors, SubTexture update (best), R8G8B8A8 quality, Textured windows, no FPS limit, Offscreen drawing (don't know if it is needed), Alpha Multipass, HEAVY CACHING/TEX PRIO (or Dynamic caching)!.
That games is the cause for the 'Heavy caching' option, so be sure to turn it on. It works well with 25-30 FPS! If you have a GeForce card, you can also try 'palettized texture mode', it's working fine here :)
Config: 800x600, 32 Bit colors, SubTexture update (best), R8G8B8A8 quality, Textured windows, FPS limit 25 FPS (PAL), Offscreen drawing (don't know if it is needed), Alpha Multipass, HEAVY CACHING/TEX PRIO!.
All demos are using the same config:
800x600, 32 Bit colors, Extended color check, R4G4B4A4 quality, Textured windows, no FPS limit, Offscreen drawing, Alpha Multipass. That's normally the best setting for testing new games. If game speed is fast, change the quality to R8G8B8A8 and turn on the FPS limitation, if speed is too slow, turn off Offscreen Drawing and try Frame skipping, Heavy caching and Texture priority :(
Really nice. Use version 1.18 or higher for the demo...
Graphics are good, but the pad plugin has some problems
No problems at all :)
Some glitches in the menu (GPU problem) and it's very slow (PSE core problem)
Plays fine with GPU version 1.24! Turn on Offscreen Drawing, it's needed!
Fast + perfect. Sometimes the sky is flashing blue, but that seems to be a PSE core bug, all GPUs are showing this glitch.
With version 1.17 (or higher) of my plugin it should run nearly at full speed without skipping... at least the demo does...
FPS: 40-50 FPS
High speed, fine looking... Version 1.18 kills the polygon bug... Thanx to Lewpy :)
Fast + perfect. That's all :)
Slow. Yeah. But the graphics are fine... Turning on 'Dynamic caching' helps a lot.
Speed varies from medium (in water) to fine (outside). Small lines occurr by blending the water textures, anything else looks real good. New with version 1.17: if Offscreen-Drawing is active the menu will be displayed :)
Heavy usage of Texture Windows. Speed and graphics are fine (some very small glitches in the back mirror), but some PAD problems are making this one unplayable.
Speed is ok, with version 1.17 the loading screen is crewed up... well, because of PSE core bugs sometimes textures are flasing over the whole screen. Hitting <Insert> helps with black areas...
Speed changes from medium to slow, depending on the level. Graphics are fine.
Speed's OK, notice that nice Crash shadow if you are using Offscreen drawing. Some distant black triangles could appear, but I have noticed that effect with other GPUs, too.
Speed + graphics are fine.
Graphics + speed are good, Per told me, that in the real game there are wrong characters in the stat windows, that bug should be fixed with version 1.18. Demo is unplayable, because it can't detecting the PSX pad.
Fast + beautiful. No problems.
Fast Net Yarozee game. The wrong textures appearing in the first selection screen is fixed with version 1.18 (Offscreen Drawing).
Fast + good looking
Fully playable, Speed is ok, graphic's fine, loading screens are fixed with version 1.19
Absolutly unplayable. Well, the demo loads but that's not Ice Hockey, that's Basket Ball (jumping all the time).
FPS: don't care
Unplayable, many graphic baddies. Seems to be a main core bug (Lewpy's Glide looks as wrong as my GPU)
Full speed, all is looking nice. Obelix has missing arms, lucky romans :)
Good speed + graphics, will show some stupid flashing 'no Controller' messages at the beginning.
No problems with speed + grapics. 'Heavy caching' is speeding some things up...
FPS: mmm, forgotten ;)
You have to use my 'Advanced Blending' option to get the car reflections right, but it really doesn't matter because after driving some seconds the street will disappear ;) That's with all GPUs I have tested, so I don't think I can do something about.
Don't forget to hit the 'INSERT' key in Version 1.17! In the real game some (outdoor) levels are very slow... that's caused by the PSE core, I fear...
Well, it works... (yawn)
Sometimes some white screen flashing occurs. Don't know if it is caused by my GPU...
Never seen such fighting women... The game coders watched the wrong movies, I guess.
Another slow motion game. But that one is mainly caused by the PSE core.
It's ok, if you like Lara... some polygon borders don't fit together, though.
Another working RPG... nice...
Mmm... Kinda retro... but not my piece of cake
Hell, I like it...
Don't know the english game title. Well, it's a soccer game, so I don't care much
Nice gfx, but too slow
The demo works nice, but the full game hangs with PSEmu :(
Well, another soccer game
Old game page