Latest release:

guest(r) shader collection
(June 06, 2006)
OGL2/XGL2 plugins V2.8
(December 29, 2005)

Pete's PSX GPU Plugins

Pete's OpenGL2 PSX GPU

V 2.8

December 29, 2005

Win Emu plugin for modern cards

Pete's XGL2 Linux PSX GPU

V 2.8

December 29, 2005

Linux Emu plugin for modern cards

Pixel shaders

 

June 6, 2006

OGL2/XGL2 shader effect files

Pete's Windows PSX GPUs

V 1.76

June 12, 2005

Win Emu plugins (OGL/DX7/DX6)

Pete's MesaGL Linux PSX GPU

V 1.76

June 12, 2005

Linux Emu plugin (Mesa/GL)

P.E.Op.S. Soft GPU (Windows)

V 1.17

June 12, 2005

Win Emu plugin (software)

P.E.Op.S. Soft GPU (Linux)

V 1.17

June 12, 2005

Linux Emu plugin (software)



Pete's OpenGL2 PSX GPU

* This is an hw/accel psx und ZiNc gpu plugin for modern systems! You will need a good gfx card supporting the latest OpenGL extensions to use it. nVidia/ATI cards with at least 64 MB (ZiNc: 128 MB) vram are recommended!

Pete's OpenGL2 PSX GPU Version 2.8 (170 KByte Zip-File)

- New stretching modes, ultra high internal Y resolution, OGL2InvSize shader param, framebuffer objects support


Pete's XGL2 Linux PSX GPU

* This is the Linux port of the OpenGL2 plugin. It needs a modern card and up-to-date Linux drivers (requires FBOs or pbuffers, ATI's "render-to-texture" ability is also supported)!

Pete's XGL2 Linux PSX GPU Version 2.8 (186 KByte TAR.GZ-File)

- same features and fixes as the Windows OGL2 version


Pete's pixel shader files for the OGL2/XGL2 plugins

* It's possible in the OGL2/XGL2 plugins to use custom pixel shader programs to add certain functionality or display enhancements! It will depend on your gfx hardware/driver, if a specific shader can be used, though... some will need for example GLslang support or more than four texture coord units.

Pete's "Broken glass" shader (6 KByte Zip-File)

- GLslang program to show how textures can be used in custom GLslang shaders

Pete's "Multitexture demo" shader (21 KByte Zip-File)

- vertex/fragment program to show how textures can be used in custom shaders

Pete's "Gray" shader (1 KByte Zip-File)

- vertex/fragment program to create a 'Black&White' alike display

Pete's "Simple Blur" shader (2 KByte Zip-File)

- vertex/fragment program to do a fullscreen blurring

Pete's "Brightness" shader (2 KByte Zip-File)

- GLslang program to get a brighter display

Pete's "Rotation" shader (2 KByte Zip-File)

- GLslang program to rotate the screen in 90° steps

Pete's "Scale2x" shader (3 KByte Zip-File)

- GLslang program to apply the Scale2x algorithm for enhancing the display 

Renee Cousins' "Pseudo Median" shader (2 KByte Zip-File)

- vertex/fragment program from Renee Cousins to improve the display of the OGL2/XGL2 plugins

Renee Cousins' "Pseudo Median + Luminance" shader (2 KByte Zip-File)

- vertex/fragment program from Renee Cousins to make the display of the OGL2/XGL2 plugins more vibrant

Luigi's "Blur AA" shader (2 KByte Zip-File) * updated November 07, 2004

- vertex/fragment program from Luigi for a fullscreen smoothing effect

guest(r)'s shader collection (124 KByte Zip-File) * added June 06, 2006

- a very nice shader collection, including cartoon shaders and high-quality filters

And a lotta more very good shaders from ShadX and guest(r) can be found in my messageboards, in the OGL2 Shader section:

Pete's Messageboard 


Pete's Windows OGL/D3D PSX GPUs

* All of my standard hw/accel. gpu plugins (OpenGL, D3D DX7 and D3D DX6) are available in one zip archive. Enjoy!

Pete's PSX GPUs Version 1.76 (526 KByte Zip-File)

Fixed blending mode, pause key, fast forward key, y sprite mirroring, tweaked ff9 game fix, floating point fps limit


Pete's MesaGL Linux PSX GPU

* Ah, yeah :) My Linux hw/accel. GPU port... it will be running fine at least on nVidias xfree4 glx, but all other cards with hw acceleration could also work. The Linux ports of P©SX and ePSXe are supporting this plugin, and I've also done a small test application for the plugin. You can get the full source of the test app from my plugin development page.

Pete's MesaGL Linux GPU Version 1.76 (194 KByte TAR.GZ-File)

- all V1.76 features added


P.E.Op.S. Soft GPU (Windows)

* The Windows PSX soft gpu emulation plugin, using DirectDraw. You can get the Windows binaries here, for the full sources check out the sourceforge page.

P.E.Op.S. Windows Soft GPU Version 1.17 (228 KByte Zip-File)

- Version 1.17: HQ2X, HQ3X and Scale3X display filters, y sprite mirroring, fixed blending mode, game fix to prevent distorted textures, floating point fps limit


P.E.Op.S. Soft GPU (Linux)

* The Linux PSX soft gpu emulation plugin, using X/SDL/DGA2 (depending on the main emu plugin interface). You can get the Linux X (ePSXe/PCSX) binary here, for the full sources (including the DGA2 version from linuzappz and the and SDL-FPSE-version from lu_zero) check out the sourceforge page.

P.E.Op.S. Linux Soft X GPU Version 1.17 (217 KByte TAR.GZ-File)

- Version 1.17: same features and fixes as the Windows version



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